WebGL provided for convenience, but downloadable standalone apps have better sound, visuals, and gameplay.


Mac 48 MB
Linux (untested) 65 MB
Windows (untested) 41 MB


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I've been playing a few rhythm shooty games lately (thinking of making one myself) and this is the only one I've really felt the beat and the impact of the music reflected in what you're doing in the game. Well done, felt really good.

Thanks! I'm happy with some aspects of this game, but (since it was a 48-hour Ludum Dare thing) I wish I had time to really flesh it out a bit more.

Keep me posted on the rhythm game you're making. I'd love to check it out when it's done!